About Halation

A small, broken robot. A coast lost in smog. A long way home.

What it is

A third-person survival game about a small, broken robot crossing a dead industrial coast to find where everyone went.

You play Scrappy, a maintenance robot who wakes alone in a sealed bunker. Outside, the harbour still half runs for nobody, the smog eats whatever lingers in it, and the only safe ground is the light from the old lamps. You explore, salvage parts, rebuild yourself, and work your way inland, region by region, toward the Dome.

How it plays

Scrappy on a pier above dark water, lamps along the rail.

Stay in the light

The smog eats anything that lingers. The old lamps are the only safe ground.

Scrappy under a yellow gantry crane by the water.

Outsmart, don't fight

No weapons. Things far bigger than you walk the coast, so you lure, trap and slip past.

Scrappy in the bunker beside a fallen worker robot.

Rebuild yourself

Scrappy starts in pieces. Every part you salvage opens ground you couldn't reach.

Harbour cranes in the smog, seen from the bunker exit.

Everyone fled inland to the Dome.
Scrappy was left behind.

Inspiration

INSIDE
How much a world can say without a single word.
Little Nightmares
Being small in a place built for something much bigger.
Stray
A robot's-eye view of a city its people left behind.
Subnautica
The pull of salvaging and building just to go a little further.
Night-time ports
Sodium lamps, cranes and haze. Most of the colour palette starts here.
Photography
Halation itself: the glow film catches around a bright light in fog.

The studio

Halation is made by Mase Labs, a small independent studio.

Mase Labs was founded by Mason to make games, software and films. Halation is its first game, built in Godot and shared as it goes on the devlog. Press and creators can find logos and screenshots in the press kit, or write to mason@maselabs.com.

Questions

Is Halation on Steam?

The Steam page is in review and opens soon. The Wishlist buttons on this site will take you straight to it.

When does it come out?

There's no release date yet. Progress goes up on the devlog.

What platforms?

PC, through Steam.

Can you fight?

Not in the usual way. You survive by outsmarting what hunts you: luring it, trapping it, or staying in the light.

Is it a horror game?

It's atmospheric survival that gets darker as it goes. The tension comes from light, sound and scale, not gore.

Is there co-op?

Co-op for two to four players is planned. Everything stays fully playable solo.

What does halation mean?

The glow that blooms around a light in haze. Every lamp on the coast has it.

Can I stream or make videos of it?

Yes, anywhere, monetised or not. Screenshots and logos are in the press kit.